A guide for creating options using the Player Resources
Player Options are Abilities, Effects, and Powers that Players acquire and activate using the four Player Resources: Chapters, Familiarity, Spotlight, and Legendary Deeds.
An option must list its acquisition cost using one or more of the following resources:
Additional prerequisites may be listed (skills, relationships, story events, etc.).
Activating an option costs resources. The default activation cost is Spotlight. Other valid costs include:
Use one of the standard Ranges when an option affects a target or area:
Scene means the effect reaches anywhere within the current Scene.
Duration may be any unit of time, or one of the following Narrative Stages:
The default action type is a normal Action. You may instead specify one of the following:
You may add any number of Tags to an option. Tags are one-word attributes that describe what something is, does, or how the world responds to it.
Tags are optional but powerful tools for both mechanical interactions and creative play. The Narrator has final say on how a Tag is interpreted.