Back to Library

Creating Player Options

A guide for creating options using the Player Resources

Player Options

Player Options are Abilities, Effects, and Powers that Players acquire and activate using the four Player Resources: Chapters, Familiarity, Spotlight, and Legendary Deeds.

Acquisition

An option must list its acquisition cost using one or more of the following resources:

Chapters
Spend Chapters to acquire the option as part of your Legend.
Familiarity
Spend Familiarity to acquire the option.
Spotlight
Spend Spotlight to acquire the option. Every Spotlight cost must include a Recovery (Moment, Scene, Story, Chapter, or Chronicle).

Additional prerequisites may be listed (skills, relationships, story events, etc.).

Activation

Activating an option costs resources. The default activation cost is Spotlight. Other valid costs include:

Spotlight
The most common activation cost.
Legendary Deed
Spend a Legendary Deed for powerful effects.
Chapter
Spend a Chapter for major narrative options.

Range

Use one of the standard Ranges when an option affects a target or area:

Close Short Medium Long Very Long Distant Scene

Scene means the effect reaches anywhere within the current Scene.

Duration

Duration may be any unit of time, or one of the following Narrative Stages:

Moment Scene

Action Type

The default action type is a normal Action. You may instead specify one of the following:

Quick Action — Performed faster than a normal Action.
Instant Action — Occurs immediately with no roll required in most cases.
Sustained Action — Requires ongoing effort across multiple turns.

Tags

You may add any number of Tags to an option. Tags are one-word attributes that describe what something is, does, or how the world responds to it.

Mechanical Tags
Used by the rules. Example: "Gunslinger" — "You may only choose this option if you have another option with the Gunslinger Tag."
Narrative Tags
Used during play. Example: "Ignite" — "My option has the Ignite Tag. Can I use it to light the oil on fire?"

Tags are optional but powerful tools for both mechanical interactions and creative play. The Narrator has final say on how a Tag is interpreted.

Keep options clear, concise, and consistent with the Player Resources.