Two powerful factions signed a peace treaty years ago. Now one side has broken a key clause (or is accused of doing so). Tensions are rising fast. The players are asked to investigate the breach — but the truth may be more complicated than either side admits, and war could reignite depending on what they uncover.
Every seven years, a village must offer one of its own to a powerful spirit in exchange for protection and fertile land. The next offering is due soon. The villagers are divided — some want to honor the old pact, others want to break it. The players must decide whether to help the village escape the cycle or ensure the debt is paid.
A star has fallen from the heavens and now lies buried in the wilderness, its light dimmed. Something ancient and powerful is stirring around it. Cults, scholars, and opportunistic powers are already racing to claim it. The players must decide whether to protect the fallen star, destroy it, or use its power before others do.
The last living member of an ancient noble house is dying without an heir. The family’s ancestral magic is fading with them. Whoever can prove themselves worthy (by blood, deed, or cunning) may inherit both the title and the fading power — before it is lost forever.
The king has been struck mute by a curse. He can still rule, but he cannot give voice to his decrees. Rival factions are beginning to act in the silence, each claiming to speak for the crown. Someone must discover the true nature of the curse — and decide who should truly hold power while the king cannot speak.